How to become a hub provider
We get asked about this a lot.
If your airfield, marina, fuel depot, space station, truck stop, etc. can serve the same sort of traffic to and from another hub, you are welcome to apply.
How to apply
The official answer to “How do I apply to open a GTFO! hub?” is this:
Every Sunday, some time after 5AM SLT, a “weekly news” notice is sent to the inworld group. Attached to that notice, you’ll find the latest hub application notecard and instructions for submitting it.
Hub applications are processed in the order they are received, subject to the real life demands of staff members.
As part of your application, you must agree to the Hub Provider Terms of Service.
Before you apply
You should be able to answer these questions before you apply. The more you know, the more quickly we can get you up and running.
Is there already a GTFO! hub in the region?
The game supports one hub per region.
Some hub owners cooperate with each other and have a shared hub, especially if they are different types. Please ask the existing hub owner before buying or renting land.
Do you own the land or rent from another resident?
Many landlords do not allow what they see as "commercial" use of their land or "heavy traffic". Please ask the landlord before you rent the land or start building your hub.
See also the section below about access to the hub from protected rights-of-way.
What types of vehicles does the hub support?
GTFO! hubs support one or more of these:
- Air
- Water
- Road
- Rail
- Space
In addition there is in-game support for special and combination vehicles, like helicopters, seaplanes, tall ships and amphibious freight haulers.
What sizes of vehicles does the hub support?
GTFO! supports vehicles in three broad ranges of size: small, medium and large. Road and rail hubs do not distinguish sizes, since roads and railways should support any size of vehicle.
Please note that we will check that the vehicles you want to support will fit. For instance, If you want to have a large airport or heliport, the largest of that type of vehicle (with realistic physics) must be able to taxi, take-off and land. Another example: if you want to support tall ships, consider your port’s water depth and mast clearance.
Is the hub close to public rights-of-way?
Your hub should be be next to protected land or water. If not, you must provide your own private access to the hub from the protected right-of-way.
This does not apply to air and space, but clear access is preferred.
Please consider if you should create a hub in a place where there are short-warning security orbs or group-only access on land that would be used as an approach.
Does the parcel have the right land permissions?
The entire hub must have scripting and object entry set to “Everyone”.
The autoreturn on the whole hub should probably be 15 minutes or more.
Is there enough land impact available?
There must be at least one accessible rez area per vehicle type and enough land impact (prims) to rez the largest of each supported vehicle.
In addition, if it’s possible for the parcel to fill up, please consider acquiring “prim land” in the same region. Abandoned land may often be purchased for L$1 per sqm by filing a “Land and Region | Abandoned Land” ticket at the Second Life support portal.