A logistics and exploration game in the virtual world of Second Life™
Changelog
v1.9.2 -- released 2022-11-06
- Security fixes
- Split the loader code into its own script
- Fixed "off by one" problem in hub list
- Consolidated the two vehicle scripts
- Minor bug fixes
- Removed redundant content from the operator kit
v1.9.1 -- released 2022-01-01
- Extra code to stop the issue of arriving at destination and being unable to deliver.
- 'VAPI help' and 'Help' buttons pointing to new end points
- A couple of sections of unused code removed from scripts
v1.9.0a
- Fixed bug in Space delivering to Drop Zones and too low entering DZ region.
- Adjusted FU sizes (this does not change your actual cargo handling) just standardize the actual total carried F units.
- Added extra protection where 1 vehicle could not unload even when at destination.
- Fixed bug with 2 vehicles trying to load/unload at the same time on the same HUB. API Script and CARGO Script updated(you only need to replace the CARGO script for the fix)
v1.9.0
- Huge end point and script updates
- Changed the way distance is calculated to be closer
- Changed how XP is calculated now more based on distance.
- Crew able to ride in same vehicle if using 1.9.0 VAPI
- Restrictions on maximum Drop zone heights for aircraft and minimum for space craft
- Bonus and penalized XP can be given depending on conditions
- Wearable vehicles scripted in with Wearable VAPI script
- Added cargo visible timing adjustment in vehicle notecard this does not adjust the actual holding quantity of vehicle.
- Drop zones do not automatically release now, you have to be at correct height, then click HUD to "Drop Cargo" then there is a 5 second delay before your cargo is released.
- Smuggling added (you need at least 5000G$ and NOT trial HUD and you could get randomly caught by customs)
- Random cargo/HUB option available